![]() When I smooth it three times it becomes 2.10kb. Tracing to vector art, and removing the white background, that SWF is 7.11kb on my machine. A black and white jpeg image with a classic tween is a 20kb SWF on my machine. If your animation frames are converted into vector art, try going inside your movieclips and smoothing the details. ![]() When I'm doing a job I animate 13-15 frames a second, cutting down on required art.) Have you thought of converting your jpeg animation into a video format with good compression, then streaming the video into your animation? Or cutting out every other frame (for example, 24 fps animations are more than the eye can see. Doing it a couple hundred times would suck, but maybe it would help, ESPECIALLY if you then optimized the vector images. Depending on the amount of solid detail in the jpegs you can use the bitmp->trace tool to turn them into vector art images with much smaller file size. There's a LOT more you can do to optimize an SWF's size with many complex animations! It helps to pre-plan, but maybe this info is of use to you.
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